Who I Am
I'm a Game Developer with 3 years 2 months of professional experience — shipping across Android, iOS, PC, Web, and VR. Hyper-casual titles, networked multiplayer apps, VR experiences, and everything in between.
My goal is always to build systems that are as robust as they are readable. I’m a polyglot developer—fluent in C#, JS, and Python—and I pride myself on my ability to adapt quickly to new languages and technical requirements.
All Projects
14 projectsA Procedural Game
Procedural 2D platformer. Dash, dodge, defy danger.
The Switch
Hyper-casual dodge and score game.
Revolver Rift
A PvPvE game in unreal initiated @Blood Nexus.
The Labyrinthine Path
Navigate a procedurally influenced labyrinth.
Carrom Break
Mobile carrom game for Ekalaivan Studio.
Anonym
A networked multiplayer app with MVC architecture.
Stack Ü
Tower stacking game for Android.
Take A Deep Breath
Game jam entry with SSR Games.
Sky Dodge: Missile Mayhem
Aerial dodge game for Android.
KnockBase
Cross-platform app at Sunbase.
Secrets of Life
48 hour game jam entry.
Kiskindha Kand
Windows game for Zenith Studio.
Airship Travel Game
Android game for Zerzura.
Jumble Jolt
Mobile game for KRYS Studio.
Side Work
Experiments, art, and things built just to see if they work.

Python Console Games
6 classic games built in Python — Madlib, Guess The Number, Rock Paper Scissors, Hangman, Tic Tac Toe, Minesweeper. Pure terminal, pure fun.

Line Renderer Experiment
Exploring Unity's Line Renderer with random procedural line generation, color cycling, and real-time debug controls.
Tech Stack
Experience
Shipping multiplayer, VR, and mobile titles.
Built Kiskindha Kand as Technical Artist.
Led development on Carrom Break and Stack It Up for Android.
Built KnockBase — a cross-platform Android and iOS app.
Built Snake, Match It, Color Sort and Pull The Pin.
Let's Work Together
Available for freelance, contract, and full-time roles. Response time under 24h.